Unconventional Updates

Underqualified opinions from unconventional people

Showing newest posts with label PS3. Show older posts
Showing newest posts with label PS3. Show older posts

Review: Call of Duty: Modern Warfare 2

imageSaying “If you like Call of Duty 4, then you’ll love Modern Warfare 2” is a little redundant. In fact saying anything about Modern Warfare 2 is fairly redundant seeing as it is probably the most talked about game at the moment. Rather than jump on the bandwagon of a straight review, I’ll talk more about the specifics, if you want a more general review then head over to somewhere like Gamespot where people are paid to spend hours glued to the screen.

First up I’d like to talk about Special Ops. Special Ops adds a whole new dimension to the game. If there was anything wrong with Call of Duty 4 then it would have to be the unbelievably short campaign, and Modern Warfare 2 continues this trend. That said, the campaign is anything but bad. I would guess that the reason for the length would be the amount of time they took up paying attention to each detail because just like CoD4, each level is brilliantly crafted and designed to be immersive. The voice acting is great, the dialogue isn’t cheesy, the story is engaging and it retains that filmlike quality. But it eventually ends, which is where Special Ops comes in. Whilst Special Ops was considered more an extra, I see it as where the game really is. Special Ops contains a load of extra missions for you to complete on your own or with a friend and it really adds to the replayability factor of the game, making it less of a game played only for its multiplayer value.

Within Special Ops there are a variety of game modes. One of which stretches the whole FPS genre slightly with a race. Racing snowmobiles to be exact, which is a lot more fun than it sounds. It is by no means a polished competitor to specialised racing games, rather it is a simple matter of accelerate, brake and reverse. It is more akin to go-kart racing that racing racing. Which in my opinion where the fun really is. Other modes involve the simple task of releasing that murderer we all have within us and just killing wave after wave of enemies. Or sneaking past enemy lines without being detected. And of course the dreaded escort missions. Why any developer thinks escort missions are a good idea is completely beyond me, they are freaking irritating.

As for general gameplay, several tweaks have been made to the overall feel of combat. A graphically realistic yet irritating and scientifically unsound watered down blood effect is used when hurt, replacing the old red around the sides look of CoD4 and 5. As Sandmonkey said at the time “Why would you have blood on your eyes?”, a good question, and why does it fade? Personally, I find it very annoying as it distorts your field of view, which makes it very difficult when surrounded on a hard level when your vision is constantly blurred. On a good note, Last Stand has been replaced with Final Stand, which varies from gametype to gametype. In Co-op, you first collapse and you are given a pistol to shoot bad guys whilst crawling around. This lasts until you’re shot again, at which time you lose the pistol and you crawl around very slowly waiting to be revived by your partner. You cannot die in Special Ops unless both participants are in final stand or the one in final stand is left for two minutes to bleed on the ground. In head-to-head game types final stand involves collapsing and crawling as usual, but you can use your primary weapon to fend off attackers, albeit with very slow aiming. If you survive in this state for a certain amount of time, you just get back up and resume fighting rather than dying. I think this is a good upgrade. The addition of crawling and the use of a weapon other than a pistol that you probably didn’t have two seconds ago actually makes the last stand make more sense, at least to me anyway.

If you have a (real) console or a PC then you would be stupid to buy another game over this one. If you are a PC user you should know about the lack of dedicated servers which means you will be the victims of some really really painful connections. Oh and you’re capped at 8 vs 8, which is nice. But still, the rest makes it worth it.

Renegade

Borderlands

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Sandmonkey is back! I bet you missed me. Yes you. Anyway, Renegade and I have finished exams now so we should be posting here more regularly.

So I've been staying at friend's place for the last few days and we have been playing co-op Borderlands. I did a preview of this game a few months ago and mentioned that I was a bit disappointed that the developers planned to make it cell shaded. After playing the game I can say that my opinion on it is the same and I think that cell shading looks like a cheap way to get away with being too lazy to actually develop decent graphics. Although I know many people don't mind too much about the quality of graphics and some even like cell shaded graphics. Just not me.

Graphics aside the game is a solid FPS with well implemented RPG elements. And there are very few bugs that we encountered while playing the game. Although there was one point where we were looking for an object to complete the mission, the object turned out to be nowhere near the marking on the map.

After playing the game for a while you are given a vehicle that you can use to get places a lot more quickly. Unfortunately it can be difficult to drive and can get stuck between objects quite easily.

The levelling system is fair and balanced. So there is not too much to comment on here. Killing people = XP = upgrades. Missions = money = new equipment. Pretty simple. The upgrades differ depending on what class you choose to go as (soldier, siren, hunter & berserker). The equipment you buy includes: weapons, ammo & shields. You can also
pick up equipment from dead enemies.

If you finish doing missions and stuff then invite a friend over. The characters can jump so high that playing leapfrog with a friend could be considered an "exclusive additional feature". And if your friend is too n00bish and doesn't want to play leapfrog, you have the ability to challenge your teammate to a duel in which you fight each other one to one. Then you slaughter them and force them to play leapfrog.

Sandmonkey

Zombies + Nazis = Win?

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The new Wolfenstein is coming up soon in about seven days. Whilst I’ve never played any of the older games, this game looks like it could be interesting. It looks a bit cheesy, which is brilliant. I wholeheartedly believe that games should not be taken seriously, especially with a ridiculous storyline about Nazi zombies.

Yep. Nazi zombies. Ubersoldier style. Whilst not terribly brilliant at level design and original gameplay, the Doom and Quake series also developed by id Software have always been known for the fun factor, however the series have sort of died out towards the present. Hence id’s attempt at a comeback with ‘Rage’ some time in the future. It’s been co-developed with Raven Software, which is a good sign in a way. Some of my favourite games were developed by Raven with the Quake 3 engine, however there is one thing that is putting me off this whole concept. My experiences with Enemy Territory: Quake Wars. I could write an entire article on the flaws of that game, and I hope to god that they have fixed it somehow for the multiplayer part of Wolfenstein.

Fingers crossed. I’m preparing for a few mixed reviews.

 

Renegade

Borderlands

image It’s been a while since we did an article on a game so:

Borderlands is an upcoming science fiction - first person shooter for PC, Xbox360 and PS3 (which is also open world). The game is being developed by Gearbox and will contain RPG elements and recent images show the game will be cell shaded. The game is due to be released in October of this year.

I have to say that the original trailer looked quite interesting, but since realizing that the game was cell shaded, I haven’t been as keen on this game. I know many people are content and even like that type of graphical style but it just isn’t for me. You can see the original trailer below:

The story takes place on the planet Pandora which is situated at the edge of the galaxy. Colonists travel there in search of precious recourses. The travels learn very quickly that the planet does not offer much and those who have any money leave the planet, but those who don’t have any money are left on the planet. While you are tasked with exploring ancient alien ruins in search for a mystical artefact. The game has four playable characters each with specialized skills, abilities and back stories. As the game progresses you are able to upgrade their stats.

One of the biggest selling points for this game is its randomization engine. The randomization works much the same as Diablo’s level generator except that it works for weapons. The game provides you with millions of different guns ranging from rifles that shoot rockets to pistols that act as sniper rifles.

Well its shaping up to be an interesting game. Click here to see a recent gameplay video.

Sandmonkey

No more games for PS3

image ActivisionBlizzard (more well know as just Activision ) may no longer be publishing games for the Play Station 3 anymore. The chief executive of Activision Blizzard, Bobby Kotick said “I'm getting concerned about Sony” A strange thing to say about a multi-billion dollar, worldwide company. But considering how much of a mistake the PS3 is, it’s no wonder ... really.

Bobby went on to say “The PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform. It's expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital on the Xbox than on the PlayStation.” The trouble is he is right. The PS3 is the worst selling console. The PS3 is selling up to 2.2 times less than the Wii (that’s currently 3 million less). This is mainly due to its exorbitant pricing. The trouble with this is your wasting money on a high powered machine because 90% of games are ported and this means that they have to run on the lowest platform (which in this case is the Xbox 360). The PC suffers from a similar affliction in that a lot of games are half of what they could be, due to porting.

Although porting does have advantages. It requires developers to spend time optimizing their games, this means that we can have better games on less able platforms. Far Cry 2 is a perfect example of this.

If Sony did loose support from Activision, their console sales would drop even further. And I wouldn’t be surprised if other companies started dropping out as well. But Sony is adamant about the PS3 being better than the rest. They released a statement stating “We enjoy healthy business relationships with and greatly value our publishing partners and are working closely with them to deliver the best entertainment experience.” In my opinion, they sound desperate.

Sandmonkey

Review: Prototype

prototype-xbox-360-998[1] 

Since I finally got my sorry excuse for a computer working today, I’ve been putting off writing this article. The main reason for that is I bought Prototype yesterday, and have been playing it non-stop. So all you people reading this should feel very lucky that I decided to halt my gaming-fest for ten minutes in order to appease you.

I’ll start by saying that Prototype is “balls-to-the-wall” awesome. A compliment I do not award lightly, even in light of such amazingness. As you may have read in my previous articles on the various trailers and gameplay videos, Prototype is an open-world third person game where you play Alex Mercer, a guy who woke up in a morgue just in time for his own autopsy. As he rushes out in shock, he realises that everyone wants to kill him. And to top it all off, he seems to have more super powers than any Marvel superhero could dream of. But why does everyone want to kill him? Why has he got superpowers? Oh, we don’t know, because he has amnesia. Didn’t see that coming, did you.

The game centres around him trying to get to the bottom of who he is, what he is, and who is responsible for his own augmentation, and the increasing cases of “zombification” across the city. What I quite like about the mystery is what the game calls ‘The Web of Intrigue’. One of your powers is to consume people, whether it be pedestrians or the military. Consuming a person  builds up your health, and it allows you to shapeshift and assume their identity. But you can also access the memories of the people you consume, and each memory you find that relates to you is pieced together in an interface called the Web of Intrigue. Fragments of seemingly unrelated memories that you can watch over and over again to try and piece the puzzle together.

But of course, the real fun begins on the streets. Where you literally rip people in to pieces with your awesomeness. Your awesomeness manifests itself in the form of fricking huge claws, which you use to proclaim superiority across the land. What I also like is what the game calls the “shield”. I think that is pretty boring name though. I call it “battering ram”. Because its pretty useless as a shield, but very effective in letting you sprint down a road at 200kmph, and just ram through anyone and anything. All you see is a cloud of death and destruction in front of you whilst you plough forward through a mangled gory mess of the remains of bodies and cars.

If you have played Spiderman 2 or Ultimate Spiderman, you know how awesome they were. And how revolutionary. This is the same. Except this time you have so many more weapons, vehicles and powers at your disposal. And also, you can slice those annoying pedestrians that call out your name in two. Its like a cross between Spiderman 2 and Grand Theft Auto.

I declare the graphics “ok yet irrelevant”. In this case the gameplay makes up for the crappy textures and the simplistic and repetitive building design. It also makes up for the lack of character variation. Whilst a street of 200 civilians has around five character models copied over and over, and every single high ranking officer you have to consume looks the same, the game is so fast paced and fun that you tend to ignore petty details like that. And trust me, if I can overlook the low-end graphical capabilities, you can too.

And now the verdict:

Ratings:
Gameplay: 10
Online: N/A
Graphics: 7
Innovation: 9

Overall: 9/10

I haven’t quite finished it yet. But my guesses are on whoever designed his clothes being behind it all. I mean, not only do his clothes morph with him, but he never changes them. A whole fricking 18 days without changing his goddamn clothes. Those machines that can detect you when you are disguised probably work on the basis that the smelliest object in a mile radius must be our guy. To top it all off, I don’t understand why they haven’t picked up on the fast that his hood seems to be fused to his skull.

Renegade

E3: Assassin’s Creed II

ac2

I’ve already made a post about this, but there’s no harm in covering the E3 trailer. Which by the way was pretty awesome. Whilst this isn’t set in the crusades, and more in my least favourite period of history, the idea of more technology at your disposal (like a wrist gun – see trailer) is pretty awesome. From some concept art I can see that you may be able to use Da Vinci’s famous flying machine prototype.

The trailer shows some continuity at the end (other than the Altair clone and wrist-blade), where the assassinated noble is revealed to be wearing a templar necklace. Whilst it would be more at home in the Crusades and seems a bit out of place in 16th Century Venice, this does make sense in Assassin’s Creed lore. The graphics seem almost identical to the cut scene at the beginning of the original game, it makes me wonder how much will have changed in this latest instalment. I’m hoping a whole new variety of features and abilities will surface.

Here’s the trailer. This is one that deserves some HD time.

Renegade

E3: Crysis 2

crysis2

After the first Crysis went all Halo 2 on us at the end, there was no doubt in anyone’s mind that their would be a sequel. In fact, there was more thought put in to what kind of monster super computer would be capable of taming the next instalment than what it would be about. Well never fear, thanks to the CryENGINE 3, computers that couldn’t even run Crysis Warhead can run Crysis 2 well. However I still doubt it will work on my computer, so its even better news that the game is also debuting on the Xbox 360 and PlayStation 3. So just to run that by you again. Crysis 2 is coming out, and you wont need a fire extinguisher within arms reach, with no graphics deprivation.

I must say I really hate teaser trailers. I also hate the new trend by which a trailer is completely prerendered and shows no gameplay footage whatsoever. The trailer doesn’t do much to promote Crysis 2 to me, but my knowledge of the last two games is enough to sustain my hype. Crysis was a revolutionary game in both the graphics and physics department, and now that other games have almost caught up, I’d like to see what Crytek has up its sleeves this time round.

Announcement at the EA Press Release yesterday:

Mercenary Creed

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I loved the first Assassin’s Creed game. Though repetitive, it was a great open world game that really makes you feel like an assassin. There is something oddly satisfying about climbing up to the top of a cathedral, flinging yourself with amazing precision in to a cart full of hay, climbing out and subsequently killing the guy that shouted out quite rudely “What is that madman doing?”.

The original game was set in the Holy Land during the Third Crusade. You, as the disgraced assassin Altair,are given the opportunity to reclaim your honour by carrying out assassination missions for your master Al Mualim. You travel to three of the most important cities in the Holy Land, Jerusalem, Damascus and Acre. Each one under the control of the three religions at war, the Jews, the Muslims and the Christians. Your purpose is to kill influential people on each side in an attempt to stop the Crusades. As you kill more leaders and you hear their story the plot thickens, and that is where I shall cry *SPOILER ALERT*. Anyhow, my point is to people who haven’t played the game, this game was awesome. To people who have played the game, you already know.

As some of you will also know, Assassin’s Creed 2 is set to emerge sometime before the end of the year. Set in the Italian Renaissance, Altair’s ancestor carries on the legacy. Its currently in development by the Ubisoft Montreal team, which both fills me with excitement and disappointment. I would much rather it was set in Africa rather than Italy, and as a First Person Shooter. Keep the storyline though, war-torn nations and I’ve got to kill the leaders of each side. In fact, how about you make Far Cry 3 first?

Whilst Assassin’s Creed was brilliant, I’m not sure I need a sequel just yet. I could wait a while until they get on with other sequels on the drawing board, like Far Cry 3 and the next Rainbow Six game. The team is responsible for some of my favourite games and an Assassin’s Creed 2 is not particularly high on my priorities. Still, this team made the original, as well as Far Cry 2 and Rainbow Six Vegas, so at least the game will be made well.

Renegade

And I wont even get to play it

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Heavy Rain: The Origami Killer is a game coming out on the PS3 some time this year. Whilst I don't own a PS3, I’m writing about this because of its unique method of gameplay. I was first drawn to it by the claim “Most realistic graphics ever seen before in a game”. Being a good little graphics whore, I brought the screen up and watched the trailer. Whilst the graphics were absolutely phenomenal, I was slightly put off by the fact the entire game is based around quicktime events. Yeah, those annoying button mashing bits in games that most people hate. At least I do. But I read in to it more and it turns out that the game is more of a story. What you do right and what you do wrong in the quicktime events only shoves you down another storyline. I watch this trailer and wonder…is this a video game? Or an interactive movie?

This game, far from being your average shoot-em-up, has a full detailed story with realistic people and characters. You literally play out a movie. But this movie isn’t like a movie tie-in game. Its actually a movie. You see from perspective cameras, there is no differential between cutscene and play, there is only the story. And how you act determines the outcome. Apparently there are over 30 different outcomes and 100s of ways to get there. The amazing graphics is a product of the fact each scene is pre-rendered. So the PS3 graphics chip doesn’t even break a sweat.

But the point stands. Where is the the boundary between a video game and a movie?

Renegade

Bungie-itus

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I watched the Modern Warfare II trailer again today. And then I watched it again. And I thought about how awesome Call of Duty 4 was, and since Infinity Ward are doing it again this year there is a big chance this will be even more awesome. But there it one problem. I think they may have caught Bungie-itus.

Bungie-itus is something I’ve diagnosed and it is derived from Bungie’s own antics. Where they have amassed such a massive mindless fanbase that they know that they can generate mass hype from releasing a 20 second video. Bungie took it all the way for their first teaser for Halo 3:ODST. They first of all generated hype at E3 2008 for a new sneak peek at their upcoming game, only to be suddenly cancelled last minute by Microsoft to the disappointment of millions of Halo fanboys. Then about a month after E3 they release a 24-hour countdown on their website. “Counting down to what?” says the world. And what are all of those cryptic messages? Keep it clean? What’s that all about? Then at the end of it, we can all download a 70MB video that shows us approximately 15 seconds of nothing. But still, somehow, people are so hyped they could explode.

I saw this trailer, along with the last one, and I can see an aspect of bungie-itus in it. All I see in the trailer is Call of Duty 4…but with vehicles. Not that they aren’t about 6 years late for that. There were vehicles in war games back in Battlefield 1942, its nothing too revolutionary. But this trailer does not get me any more hyped for the game. Only annoyed that they wasted my time with something that as far as I could see could have come straight out of CoD4. There wasn’t even any actual gameplay footage behind the gun.

I think Infinity Ward have realised that teasing the fans is the way to go, instead of actually showing them what their game can actually do. I hope other developers don’t follow Bungie’s example.

Renegade

Cross Platform Gaming

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So many of us play games on different platforms, be it PC, Xbox, PS3 or Wii. So the thought of cross platform gaming and being able to play with friends would almost certainly have crossed your mind, as it has mine. Microsoft, and Valve both have software that allows Xbox 360 and PlayStation 3 gamers to play with PC gamers. So it sounds like a brilliant idea, but do we actually want it? I'm voting no.

For one, the Wii has such low hardware specs that games from other platforms can’t run on it (with the exception of simple games like Galaxy Wars or Canabalt).

Secondly, you have the debateable fairness about pitting users against each other online who are using different platforms. It is well known that a keyboard and mouse is a lot more effective and precise when playing First Person Shooters than controllers. While controllers seems to be more effective when playing a racing/ driving game.

Then you have to worry about cheaters. Cheaters are much more common on PC games, especially popular games such as Modern Warfare 2. These cheats will put a lot of PC gamers who cheat in a much better position than those people using consoles. Although to be completely honest I don’t understand why people cheat; it takes the challenge out of the game, hence taking out the fun. 

Lastly, if cross platform play was implemented it could take away the ability for PC gamers to use dedicated servers. We’ve already seen the downfalls of that with Modern Warfare 2, where many games are laggy or stop working mid-game.

So despite the advantages of cross platform gaming, I think that it will infuriate gamers of other platforms rather than bring all round joy.


Sandmonkey

Burnout Paradise Bonus Cars

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I just want to make it clear that I do not review games. I give my opinion of them. I have a problem when a game is given a rating, since it based on the opinion of the reviewer and does not always take other people in to account. Everyone has different tastes, different likes, different dislikes. I’m going to give an opinion of Burnout Paradise, feel free to dis/agree with me.

Anyway. With the powers invested in me, I hereby declare “Burnout Paradise” to be the best racing game I have ever played. It has everything, high speed, open world, freedom of choice and awesome car crashes. The game is over a year old now, so I’m a bit late with the review, but not as late to review a few of the new expansions that have been released. Those who bought the newly released “Burnout Paradise: The Ultimate Box” for PC have got all the packs bundled with it for free. Much to my distaste as someone who has it on the Xbox 360. For us mortals, the packs cost money. I, being the Scrooge that I am, downloaded a few extra cars instead of downloading the discounted bundle of legendary cars, toy cars and boost special cars. And are the only ones that are, in my opinion, worth the money (out of the ones I have bought).

Jansen 88 Special
Not only is Burnout Paradise given the honour of being the best racing game I’ve ever played, it is also host to the time-travelling DeLorean from the Back to the Future films. This is my favourite car, it is part of the “legendary cars” set and is a remake of the Jansen P12. It has terrifying speed, massive Stunt Type boost and the added bonus of being able to hover at will. Hover! Whilst the name is inspired by the fact that Marty McFly’s time travelling DeLorean travels in time once it hits 88mph, I was disappointed to find that even when tearing down the high streets at superluminal speeds I could not find the 1950s, the future, or the Wild West.

Toy Krieger WTR
A toy version of its big brother, the most robust vehicle in the game but also the slowest. Whilst you trundle along at 10mph, you can hear the little electric motor whirring as cars whiz past you. You think, why did i waste my money? Oh yes, then you remember as you ram 10 different cars in one creating a trail of debris with your tiny little toy car. Its a sight worth the $3. Minimal speed, minimal boost, maximum strength.

Renegade

First Impressions: Chronicles of Riddick: Assault on Dark Athena

Having played the demo on the Xbox 360, I can safely say that my expectations were exceeded. I never played the last Chronicles of Riddick games, and even though people said it was excellent, I never quite believed it. Mainly because of my preconceptions based on the film (which is just bonfire material, if you ask me). So I downloaded it because it was the only FPS demo that looked worthy of using up my download quota.

For such a good demo, it started off awfully. It began with a piece of Vin Diesel’s voice acting. That snippet was enough to make me wonder if the download was worth my bandwidth. It then proceeded to have a quicktime event which lowered my respect for it further, which was then followed up by a cutscene containing both crappy voice acting from Riddick and terribly cliché dialog. At this point I was ready to give up, had it not have been for the best melee battle ever. FPS games never seem to have mastered the art of first person fisticuffs, but finally we have found it, here, administered by Riddick and his funny blade thingies that I like to call “the real man’s knuckle dusters”. After I caved two idiots faces in, the door opened to reveal two drones with guns. After I punched them repeatedly them with my man-dusters I realised that their guns were attached to their hands and that I couldn’t rip them off. But I could grab their dead body and use the gun. So I walked around with a dead drone over my shoulder to the next room and let loose my unfounded fury on the lone solider minding his own business.

I don’t know what it is about bad guys that make constant clicking sounds. It just makes me want to kill them all the moreso.

What I love about the game is the differences. The stuff you don’t often find in a game. For instance, instead of shooting a fan to make it stop and let you through. You go to the nearest terminal, take remote control of one of the drones, and make him walk through it in order to clog the turbine up with the creatures mangled guts and intestines. Thus creating a path (if not blood and pus stained) for you to walk to safety. At this point you’re thinking, “…that is completely unnecessary and disgusting”, but that sadistic part of your brain is thinking “That would be fricking awesome”.

So, I appeal to the disgusting sadistic little voice inside all of you, download the demo and check it out. Maybe even give it a rent when it comes out next week.

Renegade

[Prototype] is coming to a console near you!

For all you console gamers (except Wii gamers, you don’t count), possibly one of the best games of this year is arriving in June. “Prototype”.

Prototype is an open world game set in New York city. I know, highly original. Basically you play this guy who is in morgue just as some doctors are about to perform an autopsy on your dead body. Much to everyone’s surprise, you wake up and get out only to realise you’ve lost your memory. Again, highly original. But wait, there's more. Along with you lack of memory, you also have the ability to crush inordinate amounts of face with your awesome set of superpowers. You can jump, glide, transform into anyone, consume people, sprout claws, sprout blades, and unleash copious amounts of badass on everyone you meet. If you try to remember all the superpowers you wanted to have when you were a little kid, this guy has all of them and more. Already you can smell the cheese that you smell when a game promises all this stuff and never delivers *cough* *spiderman*. Maybe be you’re wrong, maybe you’re right. But two things stand out to me as possibly breaking with the disappointing norm:

1. It seems clear through looking at gameplay footage that this is a lot more open world than its predecessors. You can race through New York utilising all of your powers on anything you find. Whether it be bad guys, US military, civilians, or maybe that post box that looked at you funny. I’ll hark back to an old favourite, if not frustrating, Spiderman 2. This game sort off kick started the open-world city idea in games, although the apparent lack of freedom was shown quite clearly by the fact that your fists just glided ghostly through civilians and no matter how many times you jumped on a car, it would never stop and never let you steal it. Prototype however gives you the freedom you always wanted.Or maybe I’m the only who likes killing innocents in games…

2. Zombies (oh, wait, no, sorry. The politically correct term for them now is “infected”. otherwise they get all offended and start to sue). The game starts off with a bustling city full of people. As time goes by, the city and its people become infected. People become zombies and the buildings become hives and spores for mass production of these infected hordes. The city evolves from New York as we know it, to a raging battleground splattered with blood and gore. So wait, just to clarify. The game has zombies and gratuitous amounts of gore. That’s reason enough to buy it, right?

Trailer Alert!

     

 

Renegade

CRYing with joy

Crytek unveiled their new CryENGINE 3 at the GDC Expo earlier this week. For those living under a rock, or don’t follow this kind of stuff, Crytek is the game developer behind Far Cry and Crysis, two of the biggest games of their respective eras due to the amazing leaps in graphical capabilities and artificial intelligence. Of course their secondary claim to fame is that you could not run these games without a nuclear powered, liquid nitrogen cooled, supercomputer on loan to you from the future. And it would still last only 2 days before catching fire. Obviously, this limits the audience to enthusiasts. I have Crysis on my pitiful computer and can barely manage a walk through the forest on low settings without a big blue screen.

BUT NO MORE!

Crytek has just shown the world its new game engine, which looks only slightly better than the CryENGINE 2, no real physical changes. However, it can run on a simple games console, currently supporting the Xbox 360 and PlayStation 3.

Behold, make sure you click HD and turn off the irritating annotations. And skip to the one minute mark if you’re lazy and want to see the best bits first.

The CryENGINE 3 wont only bring this graphics to the consoles. Similar graphics have been seen before in games on a smaller scale, however this engine also brings destructible environments to the table. Previously only available to those with a PC, or those who think shooting branches off trees in Far Cry 2 is fun.

As a console gamer (because I haven’t worked out the trick that other gamers seem to use to amass vast quantities of money), I can’t wait to see the next Crytek game with an Xbox 360 logo at the top. At last I wont have to keep a fire extinguisher next to me while I attempt to kill Koreans and aliens at slideshow pace.

Renegade

Sandmonkey Bio




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Not an actual sandmonkey, just a guy who likes the internet and games and blogging and technology and design.

Email: sandmonkey92@gmail.com

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Sandmonkey92

Renegade Bio



- Site Admin

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Renegade likes to point out the flaws in the world and has an intense dislike for stupid people. He is also tall, intelligent, couragous and a compulsive liar.

Email: Click Here

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